![]() Not only that, you have a few groups of 'hackers'. Besides, who would go through all that work, just to have hacks on a single server? The only way would be to decompile the client, MCP would be the best option, it is never perfect, especially with mods, it makes the source a complete mess, changes all variables and methods almost always, so they would then have to fix all of that, literally guessing what methods I used, and my packets, then put their hacks in, which judging by how impossible that is, I'd say I'm safe. If I mod the main class of Minecraft, to something my server absolutely requires (like any mod really), then a hack client replaces that, it will no longer have my code, there for they will not be able to join the server, because they no longer have the 'mod'. RetroCola For a normal server, yes your right.
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